A Simple Architecture for Server-based (Indoor) Audio Walks Thomas Resch and Matthias Krebs Research Fellow, University of Music Basel, Research Fellow, University of Applied Sciences Northwestern Switzerland
Short Paper
The submitted paper proposes a simple architecture for creating (indoor) audio walks/games by using a server running Max/MSP together with the external object fhnw.audiowalk.state and smartphone clients running either under Android or iOS using LibPd. Server and smartphone clients communicate over WLAN by exchanging OSC messages. Server and client have been designed in a way that allows artists with only little programming skills to create position-based audio walks. The source code of both, the Max/MSP object including help files for the setup and the Android application are available at Github as open source software.